Socrates: An Open-World Philosophical Adventure in Ancient Athens
← Return to Socrates: An Open-World Philosophical Adventure in Ancient Athens
Devlog
- April 05, 2026 by Spark Gap Games#Texas Instruments, #TI-99/4A, #TI, #TI Extended BASIC, #Extended BASIC, #BASIC, #Socrates, #Socrates Game, #Dialog Engine, #Dialog, #Open World, #Open-World Game, #Open-World GamesTI-99/4A: "Socrates" Game Development Devlog #11: Dialog Engine Work continues on our open-world Extended BASIC “Socrates” game. On Sunday we created a working dialog engine allowing Socrates to i... Continue reading
- April 01, 2026 by Spark Gap Games#Socrates, #Socrates Game, #TI-99/4A, #Texas Instruments, #TI, #TI Extended BASIC, #Extended BASIC, #BASIC, #NPC, #NPCs, #Open World, #Open-World Game, #Edutainment, #Educational Game, #Educational Games, #Plato, #Plato's DialoguesTI-99/4A: "Socrates" Game Development Devlog #10: Populating the Map with NPCs Still more progress on our Extended BASIC "Socrates" game in TI Extended BASIC: This week we populated the relevant map s... Continue reading
- March 23, 2026 by Spark Gap Games#Socrates, #Socrates Game, #TI-99/4A, #Texas Instruments, #TI, #TI Extended BASIC, #Extended BASIC, #BASIC, #NPC, #NPCs, #Educational Game, #Educational Games, #Edutainment, #Exploration Game, #Exploration Games, #Open World, #Open-World Game, #Open-World Games, #Retro, #Retro Game, #Retro Games, #Retrocomputing, #Game Development, #Game Dev, #Memory ManagementTI-99/4A: "Socrates" Game Development Devlog #9: Adding NPCs to Map Screens Yesterday we worked on creating an NPC engine in our TI-99/4A “Socrates” game, allowing us to place up to eight NPC char... Continue reading
- March 20, 2026 by Spark Gap Games#Socrates, #Socrates Game, #Texas Instruments, #TI-99/4A, #TI Extended BASIC, #Extended BASIC, #BASIC, #Retro, #Retro Games, #BASIC Game, #BASIC Games, #WASD, #Keyboard Control, #Joystick Control, #Bug Fixes, #Bug Fixing, #Text Box, #Player Movement, #Dialog Box, #Athens, #Ancient Athens, #Plato, #Screen BorderTI-99/4A: "Socrates" Game Development Devlog #8: Text Box, Map Updates, and Bug Fixes We made more progress on our "Socrates" game yesterday. We changed the size of the play area to accommodate a new... Continue reading
- March 16, 2026 by Spark Gap Games#Socrates, #Socrates Game, #Texas Instruments, #TI-99/4A, #TI Extended BASIC, #Extended BASIC, #BASIC, #Retro, #Retro Game, #Retro Games, #Retrocomputing, #Map Engine, #Athens, #Ancient Athens, #Map Building, #Educational Game, #Educational Games, #Exploration Game, #Open World, #Open-World GameTI-99/4A: "Socrates" Game Development Devlog #7: Building Our Map of Ancient Athens... Continue reading
- March 14, 2026 by Spark Gap Games#Socrates, #Socrates Game, #Texas Instruments, #TI-99/4A, #TI Extended BASIC, #Extended BASIC, #BASIC, #Open-World Game, #Open World, #Player Movement, #Movement, #TI, #Athens, #Ancient Athens, #Map Building, #MapTI-99/4A: "Socrates" Game Development Devlog #6: Improved Player Movement and Map Building... Continue reading
- March 09, 2026 by Spark Gap Games#Texas Instruments, #TI-99/4A, #TI Extended BASIC, #Extended BASIC, #BASIC, #Retro, #Retrocomputing, #Map Engine, #DATA Statements, #READ Statements, #Socrates, #Socrates Game, #Educational Game, #Educational Games, #Exploration Game, #Exploration Games, #Adventure Game, #Adventure Games, #Edutainment, #Athens, #Ancient Athens, #Ancient Greece, #Greece, #GreekTI-99/4A: "Socrates" Game Development Devlog #5: Map Engine with DATA and READ Statements... Continue reading
- March 03, 2026 by Spark Gap Games#Texas Instruments, #TI-99/4A, #TI994A, #TI Extended BASIC, #BASIC, #Extended BASIC, #TI, #Retro, #Greek Wall Tiles, #Greek, #Athens, #Ancient Athens, #Socrates, #Socrates GameTI-99/4A: "Socrates" Game Development Devlog #4: Greek Wall Tiles Design... Continue reading
- February 28, 2026 by Spark Gap Games#Socrates, #TI-99/4A, #Texas Instruments, #TI Extended BASIC, #Extended BASIC, #BASIC, #Open World, #Open-World Game, #Map EngineTI-99/4A: "Socrates" Game Development Devlog #3: Preventing Movement Through Walls... Continue reading
- February 21, 2026 by Spark Gap Games#Socrates, #Texas Instruments, #TI-99/4A, #TI Extended BASIC, #Extended BASIC, #BASIC, #Open World, #Open-World Game, #Ancient Athens, #Athens, #Retro, #Retro Game Development, #Adventure, #Adventure Game, #PlatoTI-99/4A: "Socrates" Game Development Devlog #2: Screen Borders and Color Scheme... Continue reading
- February 20, 2026 by Spark Gap Games#Socrates, #Texas Instruments, #TI-99/4A, #BASIC, #TI Extended BASIC, #Extended BASIC, #Open World, #Player Movement, #Map SystemTI-99/4A: "Socrates" Game Development Devlog #1: Player Movement and Map System... Continue reading