Frog-Gon' Fishin' (Under Development!)
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Devlog
- July 01, 2026 by Spark Gap Games#Stencyl, #Frog-Gon' Fishin', #Fishing, #Fishing Game, #Fishing Games, #Cozy Game, #Cozy Games, #Design Document, #Fishing Mechanic, #Fishing Logic, #Fish Rarity, #Fish Sprites, #Sprite, #Sprites, #Devlog, #Devlogs, #Catching FishWe made some more early progress this week on our newest game-development project: a retro, open-world, adventure-style fishing game called “Frog-Gon’ Fishin’.” The graphics are just placehold... Continue reading
- June 19, 2026 by Spark Gap Games#Frog-Gon' Fishin', #Fishing, #Fishing Game, #Fishing Games, #Stencyl, #Frog, #Sprite, #Sprites, #Fishing Animation, #Casting, #Casting Animation, #Grass Sprite, #Grass Sprites, #Water, #Water Sprite, #Water Sprites, #Open World, #Open-World GamesYesterday we made some headway in our second day of work on our new retro-style, open-world fishing game, tentatively called "Frog'-Gon' Fishin'." We're still getting acclimated to the Stencyl game-de... Continue reading
- June 16, 2026 by Spark Gap Games#Fishing Game, #Fishing Games, #Starting Area, #Starting Zone, #Portal, #Portals, #Whirlpool, #Whirlpools, #Concept Art, #Concept Sketches, #Artwork, #Frog, #Frog Sprite, #Frog Sprites, #Sprites, #Sprite, #Frog-Gon' Fishin', #Fishing, #Stencyl, #PiskelHere are a couple of pieces of concept art for Frog-Gon' Fishin' from Dylan. Included are a sketch of a potential starting area, including a giant lily pad with portals/whirlpools to various fishing z... Continue reading

- June 15, 2026 by Spark Gap Games#Fishing, #Fishing Game, #Fishing Games, #Stencyl, #Open World, #Open-World Game, #Open-World Games, #Tileset, #Tilesets, #Movement, #Player Movement, #Map, #Map Building, #Collisions, #Collision Detection, #Water TilesWith our retro “Socrates” TI-99/4A game/cartridge nearly complete, Dylan and I have begun work on our next game-development project, an open-world fishing game tentatively called “Frog-Gon’ Fi... Continue reading